AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games Performance in Panama - Q1 2022
Discover how the top 5 hybridcasual games performed on a unified platform in Panama during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 hybridcasual games in Panama showed varying trends in downloads, revenue, and active users on a unified platform. Here’s a closer look at their performance:
Piano Fire from Adamusic Information Tech Co. Ltd saw a peak in weekly downloads at the start of the quarter with 11K downloads in early January, but this number gradually declined to 3.6K by the end of March. The game's weekly revenue showed some fluctuations, peaking at $46 in early January and then experiencing a resurgence to $40 in early March. Weekly active users similarly declined from 16K in early January to around 8.7K by the end of the quarter.
Race Master 3D - Car Racing, published by SayGames LTD, maintained a relatively steady number of weekly downloads, starting at 7.2K in late December and ending at around 3.8K by the end of March. The game's weekly revenue peaked at $23 in late February. Active users showed a gradual decline from 27K in early January to 20K by the end of March.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. experienced a consistent number of weekly downloads, starting at 4.9K and gradually declining to just over 3K by the end of March. The game's weekly revenue saw a peak of $53 in late February. Active users remained relatively stable, averaging around 33K throughout the quarter.
Stumble Guys by Scopely, Inc. showed a notable increase in both weekly downloads and active users. Downloads peaked at 4.4K in early February, while active users rose from 20K in late December to 35K by the end of March. The game's weekly revenue saw a significant peak of $339 in late January.
Lastly, Tile Master 3D - Classic Match from HIGGS TECHNOLOGY CO., LIMITED had a strong start with 7.9K downloads in early January, but this number fell to under 1K by the end of March. Despite the drop in downloads, the game's weekly revenue reached a peak of $38 in mid-January. Weekly active users initially surged to 11.7K in mid-January before declining to about 5.8K by the end of March.
For more insights and detailed data, visit Sensor Tower.